import { GlobleValue, GameState } from "./ComClass";
import { Msger } from "./Msger";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const { ccclass, property } = cc._decorator;

@ccclass
export default class AutoSaveSc extends cc.Component {

    // LIFE-CYCLE CALLBACKS:

    // onLoad () {}
    private saveTimer = 0;
    update(dt) {
        if (GlobleValue.gameState == GameState.Runing) {
            this.saveTimer += dt;
            if (this.saveTimer >= 2) {
                Msger.emit(Msger.on_game_to_save);
                this.saveTimer = 0;
            }
        }
    }
}
